Gholdako
Creature 10 (rare) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Cyclops necromancers created gholdakos untold ages ago by performing foul rituals over the corpses of their fellow cyclopes. Although these rituals varied through the history of Ghol-Gan, each involved the sacrifice of numerous humanoids whose blood was used to write the runes scribed upon a gholdako's linens. Rarely, a cyclops initiated their own transformation into a gholdako, scribing runes glimpsed from oracular visions and fevered dreams on their clothes or carving them into their bare fles
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +16
Skills athletics +21, intimidation +19, religion +16
Str
+7
Dex
+3
Con
+7
Int
+2
Wis
+2
Cha
+5
AC 27
Fort +21
Ref +17
Will +14
HP 215
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses fire 10
Speed 30 feet
Offense
Melee Jaws +23, Damage 3d10+10 piercing
Melee Claw +23, Damage 1d10+10 slashing plus 1d6 mental
Ranged Javelin +19, Damage 3d6+10 piercing
Abilities
Tumultuous Flash (fortune, occult) — Frequency once per day
Trigger The gholdako is about to roll a d20
Effect Instead of rolling normally, the gholdako attempts a DC 11 Flat, getting a critical success on the triggering roll if the flat check succeeds or a critical failure if it fails.
Void Healing — Negative Healing
Blinding Breath (concentrate, divine, void) — The gholdako exhales a 60-foot cone of noxious breath that deals 7d8 void damage (DC 29 Reflex). A creature that fails its save is also Blinded until the end of its next turn (or for 1 minute on a critical failure) as a milky film coats its eyes.
The gholdako can't use Blinding Breath again for 1d4 rounds.
Infectious Visions (divine, mental, poison) — The first time each round the gholdako damages a creature with a claw Strike, the creature must attempt a DC 27 Will save, as its mind is assaulted by horrifying visions. On a failure, the creature is Confused until the end of its next turn. On a critical success, the creature is immune for 24 hours.
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