Ghonhatine
Creature 10 — aberration
Pre-Remaster content. May include legacy alignment.
In transforming xulgaths, drow fleshwarpers sought not to create a new type of creature but to recapture a form of xulgath predecessor believed entirely vanished from Golarion. Ghonhatines are the result-hulking reptilian beasts who prefer to crawl on all fours and tear at their foes with bestial fury. Horrid abominations reshaped by vile alchemical magic, the two fleshwarps presented here were created by drow, who transform captured elves or xulgaths into twisted monstrosities that can then be
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +19
Skills athletics +21, intimidation +19, stealth +19
Str
+7
Dex
+3
Con
+6
Int
-2
Wis
+5
Cha
+3
AC 30
Fort +22
Ref +17
Will +19
HP 175
Immunities disease
Resistances acid 10
Speed 35 feet
Offense
Melee Jaws +23, Damage 2d12+10 piercing plus 1d6 acid
Melee Claw +23, Damage 2d10+10 slashing
Ranged Vomit +19, Damage 5d6 acid
Abilities
Stench (aura, olfactory) — 30 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure).
While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Feed (manipulate) —
Fleshgout (disease) — A ghonhatine's vomit carries an awful disease that, over time, can cause a suffering creature's flesh to develop painful boils that eventually slough away, leaving gaping wounds
Saving Throw DC 28 Fortitude
Stage 1 carrier with no ill effect (1d4 hours)
Stage 2 Enfeebled 1 and Drained 1 (1 day)
Stage 3 Enfeebled 2 and Drained 2 (1 day)
Stage 4 enfeebled 2 and Drained 3 (1 day)
Stage 5 Drained 4, enfeebled 2, and Unconscious (1 day)
Stage 6 dead
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