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Ghoran Manipulator

Creature 3 (rare) — ghoran, humanoid, plant

Pre-Remaster content. May include legacy alignment.

Ghorans are sentient plants who grow in the shape of humanoids. A ghoran's body is composed of one large seed encased in rich vegetable tissue covered with dense, green rinds. In place of a face ghorans sport a bouquet of vividly colored flower petals with gaps and ridges suggesting facial features, which they can shift to express emotion. Magically created to be a delicious and nutritious food source that could adapt to hazardous environments, ghorans evolved to develop sentience, speech, and

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +9
Skills deception +11, diplomacy +9, nature +9, performance +11, stealth +6
Str
+0
Dex
+1
Con
+3
Int
+0
Wis
+2
Cha
+4
AC 18 Fort +8 Ref +8 Will +11
HP 45
Speed 25 feet

Offense

Melee Spear +7, Damage 1d6+2 piercing
Ranged Spear +8, Damage 1d6+2 piercing
Ranged Shortbow +8, Damage 1d6+2 piercing

Abilities

Anguished Cry (emotion, mental) — **Success** The target is unaffected and is temporarily immune for 1 hour. **Failure** The target takes a -2 circumstance penalty on attack rolls against the ghoran manipulator until the start of its next turn. **Critical Failure** As failure, and the target is Stupefied 2 until the start of its next turn.
Appetizing Aroma (aura, olfactory) — 10 feet. A creature entering or starting its turn in the aura must attempt a DC 17 Will save. Creatures that don't eat are immune to Appetizing Aroma. **Success** The creature is unaffected and is temporarily immune for 1 hour. **Failure** The creature is distracted by a desire to consume the ghoran. For 1 round it becomes Off-Guard and Fascinated by the ghoran manipulator.
Delicious — Ghorans were originally created to be scrumptious food. A ghoran manipulator takes 5 additional damage from jaws Strikes, fangs Strikes, or other similar Strikes with a creature's mouth. When a ghoran manipulator is Grabbed or Restrained by a creature's jaws, fangs, or mouth, the DC to Escape is increased by 2.

Spells

Charm (rank 1)
Daze (rank 1)
Detect Poison (rank 1)
Forbidding Ward (rank 1)
Ghost Sound (rank 1)
Goodberry (rank 1)
Illusory Disguise (rank 1)
Light (rank 1)
Mage Hand (rank 1)
Phantom Pain (rank 1)
Purify Food and Drink (rank 1)
Sanctuary (rank 1)
Sleep (rank 1)
Soothe (rank 1)

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