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Ghost Commoner

Creature 4 — ghost, incorporeal, spirit, undead, unholy

The ghost commoner is an ordinary person who believes they died unjustly. When some mortals die through tragic circumstances or without closure, their souls can linger and haunt a locale significant to them in life.

Source: pathfinder-monster-core

Perception +10
Skills stealth +12
Str
-5
Dex
+3
Con
+0
Int
+0
Wis
+2
Cha
+2
AC 20 Fort +8 Ref +11 Will +8
HP 30
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage (except force, ghost-touch, spirit, vitality) 5
Speed 0 feet, fly 25 feet

Offense

Melee Ghostly Hand +13, Damage 2d6+2 void

Abilities

Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Setting right the injustice that led to the commoner's death allows it to move on to the afterlife. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — Negative Healing
Frightful Moan (auditory, divine, emotion, fear, mental) — The ghost laments its fate, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 21 Will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.

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