Ghost Mage
Creature 10 — ghost, incorporeal, spirit, undead, unholy
A wizard who died with work incomplete might become a ghost mage. When some mortals die through tragic circumstances or without closure, their souls can linger and haunt a locale significant to them in life.
Source: pathfinder-monster-core
Perception +17
Skills arcana +22, intimidation +22, stealth +21
Str
-5
Dex
+3
Con
+0
Int
+6
Wis
+3
Cha
+6
AC 27
Fort +16
Ref +19
Will +22
HP 135
Immunities death-effects, disease, paralyzed, poison, precision, unconscious, bleed
Resistances all-damage (except force, ghost-touch, spirit, vitality) 10
Speed 0 feet, fly 25 feet
Offense
Melee Ghostly Hand +21, Damage 2d8+12 void
Abilities
Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Completing the ghost mage's project allows it to move on to the afterlife.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — Negative Healing
Frightful Moan (auditory, divine, emotion, fear, mental) — The ghost laments its fate, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 29 Will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.
Telekinetic Assault (divine) — The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 6d6 bludgeoning damage, subject to a DC 29 Reflex save.
Spells
Hallucination (rank 5)
Howling Blizzard (rank 5)
Suggestion (rank 4)
Vision of Death (rank 4)
Blindness (rank 3)
Veil of Privacy (rank 3)
Dispel Magic (rank 2)
Telekinetic Maneuver (rank 2)
Detect Magic (rank 1)
Enfeeble (rank 1)
Figment (rank 1)
Prestidigitation (rank 1)
Read Aura (rank 1)
Telekinetic Hand (rank 1)
Run Ghost Mage in the encounter builder — free, no install.
Open in PathfinderGM →