← Bestiary index

Ghost Monk

Creature 9 — ghost, incorporeal, spirit, undead

Pre-Remaster content. May include legacy alignment.

ShadeSnareAERIALundeadspirit

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +18; darkvision
Languages tien
Skills Irori Lore +17, occultism +17, Temple Lore +17
Str
-5
Dex
+4
Con
+0
Int
+2
Wis
+6
Cha
+6
AC 25 Fort +15 Ref +19 Will +21
HP 115 (void healing, rejuvenation)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 40 feet

Offense

Melee Ghostly Fist (agile, finesse, magical) +21, Damage 2d8+12 void

Abilities

Site Bound — A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine) — Putting the abbot in A8 to rest brings peace to the ghost monks, allowing them to move on to the Serene Circle in Axis.

When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Flurry of Blows (flourish) — The ghost monk makes two Strikes with their ghostly fist. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Frightful Moan (auditory, divine, emotion, fear, mental) — The ghost laments its fate, forcing each living creature within 30-foot emanation{30 feet} to attempt a DC 25 Will save. On a failure, a creature becomes Frightened 2 (or Frightened 3 on a critical failure). On a success, a creature is temporarily immune to this ghost's frightful moan for 1 minute.
Telekinetic Assault (divine) — The ghost cries out in pain and anguish as small objects and debris fly about in a 30-foot emanation. Creatures in this area take 5d6 bludgeoning damage, subject to a DC 25 Reflex save.

WORKS WELL WITH

AnvilAERIALThe Anvil holds enemies inside the ghost's 30-foot emanations, forcing them to endure both fear and damage each turn.
CrasherAERIALThe Crasher overlaps area damage with the ghost's Telekinetic Assault, creating lethal overlapping kill zones.
WeaverAERIALThe Weaver pushes or pulls enemies back into the ghost's Frightful Moan radius after they attempt to flee the fear effect.

PUNISHES

✖ clumping✖ low Will✖ non-magical attacks
Site Bound ties the ghost to a fixed location, making it unreliable in mobile or chase encounters.
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #166: Despair on Danger Island.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Ghost Monk in the encounter builder — free, no install.

Open in PathfinderGM →