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Ghostly Mob

Creature 8 (uncommon) — ghost, incorporeal, troop, undead, unholy

When a horrific tragedy results in mass death, the restless spirits of the numerous dead might arise as a ghostly mob. Like other ghosts, ghostly mobs are often unaware they're dead. The spirits trapped within the mob can try to carry out a semblance of their former lives, even though their memories are fragmentary and their forms are insubstantial. This fragmented memory revolves around their last moments in that location, which compels the ghosts to instinctually play out these last moments, s

Source: pathfinder-monster-core-2

Perception +16
Skills acrobatics +16, stealth +18
Str
-5
Dex
+4
Con
+3
Int
+0
Wis
+4
Cha
+4
AC 25 Fort +15 Ref +14 Will +18
HP 105
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage (except force, ghost-touch, spirit, vitality) 10
Weaknesses area-damage 8, splash-damage 8
Speed 25 feet

Abilities

Site Bound — A ghostly mob can stray no farther than 240 feet from where its members were killed.
Rejuvenation (divine) — When a ghostly mob is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghostly mob can be permanently destroyed only if someone sets right whatever prevents the troop from resting.
Troop Defenses — Thresholds 70 (3 segments), 35 (2 segments) Troop Defenses
Troop Movement — Troop Movement
Clutching Hands — 1 to 3 Frequency once per round Effect The troop attacks enemies in a 5-foot type:emanation, with a DC 23 Reflex save. The damage depends on the number of actions. 1 1d6+3 void damage 2 3d6+6 void damage 3 4d6+9 void damage
Frightful Chorus (auditory, divine, emotion, fear, mental) — The ghostly mob howls in anguish, sharing the pain of their death with any living creature that can hear them. This painful wailing forces each living creature in a 30-foot type:emanation to attempt a DC 26 Will save or become Frightened 2 (Frightened 3 on a critical failure). Regardless of the save result, the creature is then temporarily immune to the troop's Frightful Chorus for 1 minute.

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