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Ghoul

Creature 1 — ghoul, undead, unholy

Pre-Remaster content. May include legacy alignment.

Ghouls are ravenous undead who haunt graveyards and eat corpses. Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.

Source: pathfinder-bestiary (Pre-Remaster)

Perception +7
Skills acrobatics +7, athletics +4, stealth +7, survival +5
Str
+1
Dex
+4
Con
+1
Int
+1
Wis
+2
Cha
+2
AC 16 Fort +4 Ref +9 Will +5
HP 20
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet

Offense

Melee Jaws +9, Damage 1d6+1 piercing
Melee Claw +9, Damage 1d4+1 slashing

Abilities

Void Healing — Negative Healing
Consume Flesh (manipulate) — It can regain Hit Points from any given corpse only once.
Ghoul Fever (disease) — Saving Throw DC 15 Fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day) Stage 3 as stage 2 (1 day) Stage 4 2d6 void damage and gains no benefit from healing (1 day) Stage 5 as stage 4 (1 day) Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 15 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move) — The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.

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