Ghoul Soldier
Creature 2 — ghoul, undead, unholy
Retaining their martial skill, these powerful ghouls are not afraid to meet their foe in the open, feeding on the flesh of their fallen opponents to learn their combat abilities. Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.
Source: pathfinder-monster-core
Perception +8
Skills acrobatics +8, athletics +9, stealth +8, survival +6
Str
+3
Dex
+2
Con
+2
Int
+1
Wis
+2
Cha
+3
AC 17
Fort +8
Ref +8
Will +6
HP 28
Immunities death-effects, disease, paralyzed, poison, unconscious, bleed
Speed 25 feet, burrow 5 feet
Offense
Melee Jaws +11, Damage 1d10+3 piercing
Melee Claw +11, Damage 1d8+3 slashing
Melee Bastard Sword +11, Damage 1d8+3 slashing
Abilities
Reactive Strike — Reactive Strike
Stench (aura, olfactory) — 10 feet. DC 15 Fortitude
Stench
Void Healing — Negative Healing
Consume Flesh (manipulate) — It can regain Hit Points from any given corpse only once.
Ghoul Whispers (auditory, linguistic, occult) — Forbidden Cravings (curse) A creature can still eat and drink while sickened by this curse
Saving Throw DC 18 Will
Stage 1 carrier with no ill effects (1 day)
Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day)
Stage 3 as stage 2
Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat;
Stage 5 if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4
Grave Knowledge (occult) — +8 skill modifier
Frequency once per hour
Effect The ghoul calls upon knowledge it retains from one creature it has consumed in the past 7 days. The ghoul attempts a skill check using a skill in which the consumed creature was trained (if it's unclear whether the creature was trained, the GM decides). The ghoul is treated as trained and uses the high skill modifier for the ghoul's level. This takes the same amount of actions or time as usual for the check.
The ghoul can instead automatically learn something specific known by a creature it consumed in the last 7 days, like the location of a Hidden treasure or the name of a loved one. The ghoul can do this only once for a given creature, no matter how much of its flesh the ghoul consumed.
Swift Leap (move) — The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Grab — Grab
Run Ghoul Soldier in the encounter builder — free, no install.
Open in PathfinderGM →