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Ghul

Creature 5 — genie, ghul, undead, unholy

Pre-Remaster content. May include legacy alignment.

Legends claim the gods banished a number of evil, greedy, and gluttonous genies to the Material Plane in the early days of creation. There, the genies transformed into the first ghuls, cruel undead that feast on the flesh of the living. The greedy and gluttonous nature of the first ghuls lives on, cursing them with an insatiable need to consume. Ghuls haunt trade routes, cemeteries, and other locations with good hiding places and a regular influx of travelers. From here, ghuls use their abilitie

Source: book-of-the-dead-bestiary (Pre-Remaster)

Perception +13
Skills athletics +11, deception +14, diplomacy +12, intimidation +12, stealth +12, survival +11
Str
+5
Dex
+1
Con
+2
Int
+2
Wis
+2
Cha
+5
AC 21 Fort +13 Ref +10 Will +13
HP 85
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances fire 5
Weaknesses holy 5
Speed 30 feet, climb 20 feet

Offense

Melee Jaws +15, Damage 2d8+4 piercing plus 1d4 bleed
Melee Claw +15, Damage 2d8+4 slashing

Abilities

Void Healing — Negative Healing
Change Shape (concentrate, polymorph, primal) — The ghul takes on the appearance of a Small or Medium Hyena. This doesn't change its Speed or Strikes. Effects or abilities that detect the presence of undead don't reveal the ghul as an undead while in this form. Change Shape
Devour Flesh (manipulate) —
Luring Laugh (incapacitation, mental, primal) —
Grab — Grab

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