← Bestiary index

Giant Mosquito

Creature 6 — animal

FlankerSnareLANDAERIALanimaldisease

These horrifically enlarged versions of the common mosquito often prey upon megafauna like dinosaurs and other large creatures, but they won't turn down a chance to drink the blood of a smaller target-such as a humanoid.

Source: pathfinder-monster-core-2

Perception +17; darkvision, scent (imprecise) 60 feet
Skills acrobatics +13, stealth +13
Str
+4
Dex
+5
Con
+2
Int
-5
Wis
+2
Cha
-5
AC 24 Fort +14 Ref +17 Will +12
HP 80
Speed 20 feet, fly 50 feet

Offense

Melee Proboscis (finesse) +17, Damage 2d10+7 piercing plus Grab, Septic Malaria

Abilities

Blood Drain
Septic Malaria (disease) — The victim can't reduce its Sickened condition while it's affected by septic malaria

Saving Throw DC 24 Fortitude

Onset 1 day

Stage 1 Sickened 1 (1 day)

Stage 2 Drained 1 and Sickened 1 (1 day)

Stage 3 as stage 2 (1 day)

Stage 4 Unconscious (1 day)

Stage 5 dead
Grab

WORKS WELL WITH

AnvilLAND / AERIALA grounded bruiser keeps the fight anchored while the mosquito picks off an isolated target from above.
WeaverLAND / AERIALA caster that scatters the party creates the isolated targets this mosquito's Grab and drain exploit.

PUNISHES

✖ isolated PCs✖ standing still
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Monster Core 2.

This stat block is Remaster content, used under the ORC License. Reserved Material and Product Identity remain the property of Paizo Inc.

Full licenses · Privacy · Terms · Walkthrough

Run Giant Mosquito in the encounter builder — free, no install.

Open in PathfinderGM →