Giant Scorpion
Creature 3 — animal
These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling creatures, particularly kholos. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Chitinous scourges of deserts, forests, savannas, and badlands, scorpions are deadly arachnids with
Source: pathfinder-monster-core
Perception +9
Skills athletics +11, stealth +7
Str
+4
Dex
+2
Con
+3
Int
-5
Wis
+2
Cha
-4
AC 18
Fort +12
Ref +9
Will +7
HP 45
Speed 40 feet
Offense
Melee Pincer +11, Damage 1d8+6 slashing
Melee Stinger +11, Damage 1d6+6 piercing
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
Reactive Strike (Stinger Only) — Reactive Strike
Constrict — 1d6+4 bludgeoning, DC 20 Fortitude
Constrict
Giant Scorpion Venom (poison) — Saving Throw DC 18 Fortitude
Maximum Duration 6 rounds
Stage 1 1d10 poison damage and Enfeebled 1 (1 round)
Stage 2 2d10 poison damage and enfeebled 1 (1 round)
Stage 3 2d10 poison damage and Enfeebled 2 (1 round)
Grab — Grab
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