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Giant Scorpion

Creature 3 — animal

These massive, terrifying arachnids are typically 8 feet long from head to the base of the tail. Giant scorpions are the favored pack animals and war beasts of various desert-dwelling creatures, particularly kholos. They are most commonly encountered in the wild, however. There they lair in mountainside caves or burrow beneath shallow layers of sand where they lie in wait for prey to wander near. Chitinous scourges of deserts, forests, savannas, and badlands, scorpions are deadly arachnids with

Source: pathfinder-monster-core

Perception +9
Skills athletics +11, stealth +7
Str
+4
Dex
+2
Con
+3
Int
-5
Wis
+2
Cha
-4
AC 18 Fort +12 Ref +9 Will +7
HP 45
Speed 40 feet

Offense

Melee Pincer +11, Damage 1d8+6 slashing
Melee Stinger +11, Damage 1d6+6 piercing

Abilities

Tremorsense (Imprecise) 60 feet — Tremorsense
Reactive Strike (Stinger Only) — Reactive Strike
Constrict — 1d6+4 bludgeoning, DC 20 Fortitude Constrict
Giant Scorpion Venom (poison) — Saving Throw DC 18 Fortitude Maximum Duration 6 rounds Stage 1 1d10 poison damage and Enfeebled 1 (1 round) Stage 2 2d10 poison damage and enfeebled 1 (1 round) Stage 3 2d10 poison damage and Enfeebled 2 (1 round)
Grab — Grab

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