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Giant Seahorse

Creature 3 — animal

Pre-Remaster content. May include legacy alignment.

Giant seahorses are bear-sized, docile versions of their tiny, more common cousins. Merfolk and other underwater cultures often use them as pack animals, while some coastal cultures ride them as mounts. Earning a seahorse's trust can be rather difficult given their skittish nature, but giant seahorses can express incredible loyalty and affection once they bond with someone, even going so far as to risk their own well-beings to defend someone who has earned their trust. They don't take to combat

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +10
Skills athletics +11, stealth +10
Str
+4
Dex
+3
Con
+4
Int
-4
Wis
+1
Cha
+3
AC 19 Fort +11 Ref +10 Will +6
HP 58
Speed 0 feet, swim 30 feet

Offense

Melee Snout +11, Damage 1d12+4 bludgeoning
Melee Tail +11, Damage 1d6+4 bludgeoning

Abilities

Camouflage — The giant seahorse can change its coloration to match its surroundings. It doesn't need cover to attempt to with a Stealth check.
Anchor — The seahorse wraps its tail around either a stationary object or its rider. A seahorse anchored to an object gains a +2 circumstance bonus to any defense against effects that would forcibly move it. An anchored rider gains the same benefit against effects that would forcibly knock it off the seahorse. The seahorse remains anchored until it Releases its grip, is knocked unconscious, or either it's forcibly moved away from the object or its rider is forcibly moved off it.
Grab — Grab

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