Giant Skunk
Creature 1 — animal
Pre-Remaster content. May include legacy alignment.
Giant skunks thrive in places where their larger size and more potent musk allow them to fend off predators their smaller cousins can't. With larger bodies come more powerful appetites, and giant skunks tend to be aggressive and territorial. With their distinctive black bodies and white stripes or spots, skunks are instantly recognizable to most creatures. Those who catch a full blast of musk rarely decide to trouble a skunk again, as the revolting stench can linger for hours or even days. Remo
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +6
Skills acrobatics +7, athletics +6, stealth +7
Str
+3
Dex
+4
Con
+3
Int
-4
Wis
+1
Cha
+0
AC 16
Fort +8
Ref +9
Will +4
HP 21
Speed 25 feet
Offense
Melee Jaws +8, Damage 1d6+3 piercing
Melee Claw +8, Damage 1d4+3 slashing
Abilities
Spray Blinding Musk (poison) — The giant skunk propels potent, acrid musk in a 15-foot cone. Each creature in the line must attempt a DC 17 Fortitude save.
**Critical Success** The target is unaffected.
**Success** The target is Sickened 1.
**Failure** The target is Sickened 3.
**Critical Failure** The target is Blinded for 1 round, becomes Sickened 3, and takes a -2 penalty to Stealth checks from the horrific odor for 24 hours or until the musk is removed or neutralized, requiring 10 minutes of thorough scrubbing with soap.
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