Giant Snapping Turtle
Creature 9 — animal
Pre-Remaster content. May include legacy alignment.
If the regular-sized snapping turtle is foul-tempered, then the giant snapping turtle seems to be willfully violent toward anything that dares intrude upon its domain. Measuring over 20 feet long and weighing thousands of pounds, this creature is capable of swallowing a humanoid whole. Swamp-dwelling societies, particularly boggards and lizardfolk, have often tried to domesticate giant snapping turtles to serve as powerful guardians, but in most cases the casualties pile up quickly. Those unfort
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +17
Skills athletics +20
Str
+7
Dex
+0
Con
+4
Int
-4
Wis
+4
Cha
-2
AC 28
Fort +19
Ref +15
Will +19
HP 170
Speed 20 feet, swim 40 feet
Offense
Melee Jaws +22, Damage 2d12+10 piercing
Abilities
Deep Breath — The giant snapping turtle can hold its breath for 2 hours.
Capsize (attack, move) — The turtle tries to capsize an adjacent aquatic vessel of its size or smaller. The turtle must succeed at a DC 35 Athletics check (reduced by 5 for each size smaller the vessel is than the turtle) or the pilot's Sailing Lore DC, whichever is higher.
Shell Defense — The giant snapping turtle retracts its limbs and head into its shell and ends its turn. This increases its AC to 30, but it can't act except to reemerge, which it can do as a single action.
Swallow Whole (attack) — Large, 2d12+7 bludgeoning damage, Rupture 30
Swallow Whole
Improved Grab — Improved Grab
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