Giant Tarantula
Creature 6 — animal
SnareShadeLANDVERTICALanimal
Tarantulas are ambush predators, but will attack prey in the open. Few everyday vermin inspire as much dread as the infamous spider.
Source: pathfinder-monster-core
Perception +14; darkvision
Skills acrobatics +9, athletics +16, stealth +11
Str
+6
Dex
+1
Con
+5
Int
-5
Wis
+2
Cha
-4
AC 21
Fort +15
Ref +13
Will +10
HP 135
Speed 30 feet, climb 30 feet
Offense
Melee Fangs +17, Damage 2d8+8 piercing plus Giant Tarantula Venom
Melee Leg (reach-10) +17, Damage 1d12+8 bludgeoning plus Knockdown
Abilities
Giant Tarantula Venom (poison) — Saving Throw DC 23 Fortitude
Maximum Duration 8 rounds
Stage 1 1d10 poison damage (1 round)
Stage 2 1d12 poison damage, Clumsy 1, and Off-Guard (1 round)
Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round)
Stage 4 2d6 poison damage and Paralyzed (1 round)
Maximum Duration 8 rounds
Stage 1 1d10 poison damage (1 round)
Stage 2 1d12 poison damage, Clumsy 1, and Off-Guard (1 round)
Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round)
Stage 4 2d6 poison damage and Paralyzed (1 round)
Hair Barrage — The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 Reflex save.
Knockdown —
WORKS WELL WITH
CrasherLAND / VERTICALA heavy striker can finish off a target the tarantula's venom has already left Off-Guard and Clumsy.
AnvilLAND / VERTICALA durable front-liner holds attention on the ground while the tarantula uses its climb Speed to threaten from an unexpected angle.
WeaverLAND / VERTICALA caster also targeting Fortitude compounds with the tarantula's escalating poison to overwhelm a single save.
PUNISHES
✖ melee reliance (venom causes Clumsy and Off-Guard)✖ clumping (Hair Barrage cone)✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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