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Giant Viper (BB)

Creature 2 — animal

Pre-Remaster content. May include legacy alignment.

Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume prey whole by stretching their lower jaw and using powerful muscles to move the food down their throats and into their stomachs. The giant viper's fangs, nearly as long as daggers, easily inspire fear. The venom injected by a giant viper can cause severe blood clotting and inflict tremendous damage.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +7
Skills acrobatics +9, athletics +8, stealth +8, survival +6
Str
+3
Dex
+4
Con
+3
Int
-4
Wis
+1
Cha
-2
AC 17 Fort +8 Ref +11 Will +6
HP 26
Speed 20 feet, climb 20 feet, swim 20 feet

Offense

Melee Fangs +11, Damage 1d8+3 piercing

Abilities

Coiled Opportunity — If the giant viper is Coiled and a creature moves into or through a square adjacent to it, the giant viper can use its reaction to make a fangs Strike against that creature.
Coil — The giant viper uses an action to coil itself. While coiled, it can target a creature up to 10 feet away with its fangs Strike. After the giant viper Strikes with its fangs, it becomes uncoiled
Giant Viper Venom (poison) — A target damaged by the snake's fangs must succeed at a DC 17 Fortitude save or take 1d8 poison damage.

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