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Giant Vulture

Creature 3 — animal

Pre-Remaster content. May include legacy alignment.

Recognizable at a distance by their black feathers and bald necks, vultures drift along air currents looking for carrion to serve as their next meal. Often grouping in committees of four or five, these scavengers wheel above battles and plague-stricken towns, eager to feed. This feeding cycle plays an important role, especially in hot regions, as their particularly potent stomach acid neutralizes dangerous bacteria in their meals and thus removes it from the environment. A giant vulture has a w

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +12
Skills athletics +10, stealth +9
Str
+3
Dex
+2
Con
+4
Int
-4
Wis
+1
Cha
-1
AC 18 Fort +13 Ref +9 Will +6
HP 50
Immunities sickened
Speed 10 feet, fly 35 feet

Offense

Melee Beak +10, Damage 1d10+5 piercing
Melee Talon +10, Damage 1d8+5 slashing

Abilities

Carrion Fever (disease) — The sickened condition from carrion fever can't be reduced while the affliction remains Saving Throw DC 18 Fortitude Onset 1 day Stage 1 Sickened 1 and Fatigued (1 day) Stage 2 sickened 1, Slowed 1, and fatigued (1 day)
Projectile Vomit — Frequency once per hour Effect The giant vulture vomits up its last meal on a creature within 10 feet. The creature takes 3d6 acid damage with a DC 20 Fortitude save. On a failed save, the target is also Sickened 1.

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