Giant Wasp
Creature 3 — animal
Giant wasps are much more dangerous but less common than their smaller kin, and—to the relief of those who encounter them—they tend to be solitary. While the common wasp poses little threat to a hardy adventurer aside from an uncomfortable sting, a large and aggressive swarm of these territorial insects—to say nothing of their oversized kin—can lay low an entire party of heroes. The wasps represented here are of the common variety, also known as yellow jackets, but many other sorts of dangerous
Source: pathfinder-monster-core
Perception +8
Skills acrobatics +11, athletics +9
Str
+4
Dex
+4
Con
+4
Int
-5
Wis
+1
Cha
+1
AC 17
Fort +9
Ref +11
Will +6
HP 45
Speed 20 feet, fly 40 feet
Offense
Melee Stinger +12, Damage 1d12+4 piercing
Abilities
Giant Wasp Venom (incapacitation, poison) — Saving Throw DC 19 Fortitude
Maximum Duration 6 rounds
Stage 1 no effect (1 round)
Stage 2 Clumsy 2 (1 round)
Stage 3 Paralyzed (1 round)
Implant Eggs — The giant wasp lays eggs in an adjacent creature that is Paralyzed or Unconscious, exposing it to the wasp larva disease.
Wasp Larva (disease) — Saving Throw DC 21 Fortitude
Stage 1 carrier with no ill effect (1d6 days)
Stage 2 Drained 1 (1d4 days)
Stage 3 5d6 untyped damage, larva emerges (disease ends)
Run Giant Wasp in the encounter builder — free, no install.
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