Giant Wolverine
Creature 4 — animal
Pre-Remaster content. May include legacy alignment.
Giant wolverines grow to the approximate size of horses and claim even more expansive territories than their more diminutive wolverine cousins. While a smaller wolverine will defend its prey from armed humanoids, a giant wolverine is unafraid to stalk and kill such creatures.
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +9
Skills athletics +12, stealth +11
Str
+6
Dex
+3
Con
+3
Int
-4
Wis
+3
Cha
+0
AC 21
Fort +13
Ref +11
Will +9
HP 65
Speed 25 feet, climb 10 feet
Offense
Melee Jaws +12, Damage 2d6+8 piercing
Melee Claw +12, Damage 2d4+8 slashing
Abilities
Gnaw —
Pounce — The giant wolverine Strides and makes a Strike at the end of that movement. If the giant wolverine begins this action Hidden, it remains hidden until after the attack.
Rend — Claw
Rend
Wolverine Rage (concentrate) — The giant wolverine enters a state of pure rage that lasts either for 1 minute, until there are no enemies it can perceive, or until it falls Unconscious, whichever comes first. While raging, the giant wolverine has AC 20, its jaws Strike deals 2d6+11 damage, and its claw Strike deals 2d4+11 damage. While raging, the giant wolverine can't use actions that have the concentrate trait, except for Seek.
After it's stopped raging, a giant wolverine can't use Wolverine Rage again for 1 minute.
Grab — Grab
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