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Ginjana Mindkeeper

Creature 11 (unique) — dero, humanoid

Pre-Remaster content. May include legacy alignment.

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +22
Skills acrobatics +24, athletics +20, intimidation +19, medicine +20, stealth +26, thievery +24
Str
+3
Dex
+7
Con
+3
Int
+5
Wis
+3
Cha
+2
AC 31 Fort +14 Ref +18 Will +12
HP 195
Weaknesses vulnerable-to-sunlight 20
Speed 20 feet

Offense

Melee Shortsword +24, Damage 2d6+13 piercing
Ranged Heavy Crossbow +25, Damage 2d10+13 piercing

Abilities

Deny Advantage — Ginjana isn't Off-Guard to Hidden, Undetected, or flanking creatures of 11th level or lower, or by creatures of 11th level or lower using surprise attack.
Evasion — When Ginjana rolls a success on a Reflex save, she gets a critical success instead.
Sidestep
Vulnerable to Sunlight — Ginjana takes 20 untyped damage for every hour she's exposed to sunlight.
Hampering Blow — When Ginjana critically succeeds at an attack roll, the target of the attack is Clumsy 1 and Off-Guard until the end of Ginjana's next turn.
Light Step — When Ginjana Strides or Steps, she ignores difficult terrain.
Mobility — Ginjana's movement doesn't trigger reactions when she Strides to move half her Speed or less.
Shadow Essence (poison) — Saving Throw DC 29 Fortitude Maximum Duration 6 rounds Stage 1 3d6 void damage and 2d6 poison damage (1 round) Stage 2 3d6 void damage, 2d6 poison damage, and Enfeebled 1 (1 round) Stage 3 3d6 void damage; 2d6 poison damage; and Enfeebled 2 (1 round)
Sneak Attack — Ginjana deals an extra 2d6 precision damage to Off-Guard creatures.
Surprise Attack — On the first round of combat, if Ginjana rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to her.

Spells

Searing Light (rank 3)

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