Girtablilu Guardian
Creature 10 (rare) — beast
Sentries patrol the outskirts of a girtablilu communities, watching for external threats like desert drakes, blue dragons, or adventuring parties set on reckless exploration of the girtablilus' sacred site. Girtablilus are desert-dwelling guardians with the upper bodies of muscular humanoids and the lower bodies of massive scorpions. They are most often found defending ancient temples and religious artifacts with zealous fervor. Some believe they were created by a long-dead god millennia ago to
Source: curtain-call-bestiary
Perception +22
Skills athletics +22, intimidation +19, religion +20, survival +22
Str
+6
Dex
+4
Con
+6
Int
+3
Wis
+6
Cha
+3
AC 30
Fort +20
Ref +18
Will +22
HP 180
Speed 40 feet
Offense
Melee Pincer +22, Damage 2d8+12 bludgeoning
Melee Stinger +22, Damage 2d6+12 piercing
Melee Temple Sword +23, Damage 2d8+12 slashing plus 1d6 fire
Ranged Shortbow +22, Damage 2d6+6 piercing plus 1d6 fire
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
Shield Block — Shield Block
Constrict — 2d8+9 bludgeoning, DC 26 Fortitude
Constrict
Desert Stride — A girtablilu ignores natural difficult terrain in the desert.
Girtablilu Venom (poison) — Saving Throw DC 28 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1 (1 round)
Stage 2 3d6 poison damage and enfeebled 1 (1 round)
Stage 3 3d6 poison damage and Enfeebled 2 (1 round)
Grab — Grab
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