Girtablilu Seer
Creature 12 — beast, girtablilu, humanoid
The highest position of authority in a girtablilu community is the group's religious leader. This sacred duty requires years of study, meditation, and dedication to awaken a mystical font of divine magic within the girtablilu. These seers ensure that every action taken by the community falls in line with even the most obscure dogma of their tradition, and they don't hesitate to turn their fury on members of their own community who violate their mandates. Girtablilus are desert-dwelling guardians
Source: pathfinder-monster-core-2
Perception +25
Skills athletics +25, intimidation +23, religion +25, survival +23
Str
+6
Dex
+5
Con
+6
Int
+3
Wis
+7
Cha
+3
AC 33
Fort +22
Ref +19
Will +25
HP 210
Speed 40 feet
Offense
Melee Pincer +24, Damage 3d8 + 12 bludgeoning
Melee Stinger +24, Damage 3d6 + 12 piercing
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense
Divine Aegis (divine) —
Constrict — 3d8+6 bludgeoning, DC 30 Fortitude
Constrict
Desert Passage — A girtablilu ignores natural difficult terrain in the desert.
Girtablilu Venom (poison) — Saving Throw DC 30 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Enfeebled 1 (1 round)
Stage 2 3d6 poison damage and enfeebled 1 (1 round)
Stage 3 3d6 poison damage and Enfeebled 2 (1 round)
Grab — Grab
Spells
Blessed Boundary (rank 6)
Spirit Blast (rank 6)
Divine Wrath (rank 4)
Outcast's Curse (rank 4)
Unfettered Movement (rank 4)
Anointed Ground (rank 3)
Dream Message (rank 3)
Slow (rank 3)
Augury (rank 2)
Calm (rank 2)
Cleanse Affliction (rank 2)
Cleanse Affliction (rank 2)
Create Food (rank 2)
Cleanse Cuisine (rank 1)
Create Water (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Forbidding Ward (rank 1)
Guidance (rank 1)
Harm (rank 1)
Heal (rank 1)
Read Aura (rank 1)
Sanctuary (rank 1)
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