Glabrezu
Creature 13 — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
CrasherShadeLANDdemonfiend
Glabrezus are looming behemoths who revel in the act of twisting mortal desires into their ultimate ruin, betraying and manipulating as easily as they breathe. Desires granted by a glabrezu always come to fruition in the most destructive way possible, turning a wish or hope into a potent and devastating act of betrayal-although the long-term repercussions are not always immediately apparent. For example, a struggling weapon smith might wish for fame and skill at their craft, only to find that th
Source: pathfinder-bestiary (Pre-Remaster)
Perception +24; darkvision
Languages chthonian, draconic, empyrean; telepathy 100 feet, tongues
Skills deception +28, diplomacy +26, intimidation +26, religion +22, society +22, stealth +21
Str
+7
Dex
+2
Con
+7
Int
+3
Wis
+3
Cha
+7
AC 34
Fort +26
Ref +19
Will +24
+1 status to all saves vs. magic
HP 280
Weaknesses cold-iron 10, holy 10
Speed 35 feet
Offense
Melee Pincer (deadly-2d10, evil, magical, reach-15, unholy) +27, Damage 3d10+13 bludgeoning plus 1d6 spirit plus Grab
Melee Claw (agile, magical, reach-10, unarmed, unholy) +27, Damage 3d6+13 slashing plus 1d6 spirit
Melee Jaws (magical, reach-10, unarmed, unholy) +27, Damage 3d12+13 piercing plus 1d6 spirit
Abilities
Telepathy 100 feet (aura, magical) — A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.
Constant Spells — A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. Magic —
Truth Vulnerability — A glabrezu's lies sustain them, and the truth can destroy them. Whenever a revelation effect counteracts or reveals the glabrezu's illusions or the glabrezu fails a save against an effect that would prevent them from lying (such as Ring of Truth), the demon takes 3d6 mental damage. They take this damage only once per effect, even if the effect reveals multiple illusions or prevents multiple lies.
Captive Rake —
Steady Spellcasting — When a reaction would disrupt a glabrezu's spell, the demon can attempt a DC 15 Flat check, avoiding the disruption on a success.
Sudden Betrayal — A glabrezu can always use Deception when rolling initiative as long as they're aware of at least one opponent before initiative is rolled. When using Deception for initiative, the demon gains a +2 circumstance bonus to Deception.
Treacherous Veil — A glabrezu's Illusory Disguise can allow it to appear as a creature of any size.
Twisted Desires (divine) — Once per month, a glabrezu can grant a mortal humanoid the effects of a Miracle spell granted by an Abyssal patron, though the glabrezu always perverts the miracle according to their own treacherous nature.
Grab —
Divine Innate Spells DC 34, attack +26
7th Reverse Gravity
6th True Seeing (Constant)
5th Tongues (Constant)
4th Confusion (At Will), Dimension Door, Dimension Door (At Will)
2nd Dispel Magic (At Will), Mirror Image (At Will)
1st Illusory Disguise (At Will)
Cantrips (7th) Telekinetic Projectile
WORKS WELL WITH
WeaverLANDA Weaver can cluster enemies with forced movement, keeping them within the Crasher's devastating reach.
MenderLANDA Mender sustains the Crasher through prolonged engagements, letting the demon continue dealing heavy damage.
AnvilLANDAn Anvil can share frontline pressure with the Crasher, preventing enemies from focusing the demon.
PUNISHES
✖ melee reliance✖ low Will✖ surprise vulnerability
Works well with · Punishes · Pairing advice
Unlock with Tactics
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