Glass Golem
Creature 8 (uncommon) — construct, golem, mindless
Pre-Remaster content. May include legacy alignment.
Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces-testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed prof
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +14
Skills acrobatics +16, athletics +19, stealth +14
Str
+5
Dex
+4
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 26
Fort +17
Ref +16
Will +14
HP 135
Immunities magic
Resistances physical (except adamantine, bludgeoning) 10
Speed 25 feet
Offense
Melee Bladed Limb +20, Damage 2d6+8 slashing plus 1d6 bleed
Abilities
Golem Antimagic — Harmed by sonic (6d6 untyped, 2d6 untyped from areas or persistent damage); healed by fire (area 2d6 healing HP); slowed by cold
Golem Antimagic
Spell Reflection (arcane) —
Vulnerable to Shatter — A glass golem is affected by the Shatter spell as though the golem were an unattended object.
Dazzling Brilliance (light, visual) — The glass golem creates waves of scintillating luminosity that cast bright light in a 60-foot emanation (and dim light for the next 60 feet). The light lasts until the start of the glass golem's next turn, after which the glass golem can't use Dazzling Brilliance for 1d4 rounds. A creature within the bright light or that enters the bright light must attempt a DC 23 Will save.
**Success** The creature is unaffected.
**Failure** The creature is Dazzled for 1 round.
**Critical Failure** The creature is Blinded for 1 round and then dazzled for an additional 4 rounds.
Run Glass Golem in the encounter builder — free, no install.
Open in PathfinderGM →