← Bestiary index

Glass Sentry

Creature 6 — earth, elemental

Pre-Remaster content. May include legacy alignment.

FlankerShadeLANDSUBTERRANEANelementalearth

Shifting back and forth between a detailed likeness of a human and a muted and featureless bipedal form, this creature of pure sand moves with an eerie grace. The sand sentry is often called upon by spellcasters to stand guard over an area of great importance-these elementals are patient participants in such roles, making them well suited for long-term service.

Source: outlaws-of-alkenstar-bestiary (Pre-Remaster)

Perception +14; darkvision, tremorsense (imprecise) 60 feet
Languages petran
Skills acrobatics +14, stealth +14 (+17 in sand)
Str
+5
Dex
+2
Con
+4
Int
+0
Wis
+2
Cha
+1
AC 24 Fort +16 Ref +12 Will +14
HP 94
Immunities bleed, paralyzed, poison, sleep
Speed 25 feet, burrow 50 feet

Offense

Melee Fist (unarmed) +17, Damage 2d8+8 slashing plus Blinding Sand

Abilities

Tremorsense 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Glass Armor — When the sand sentry takes fire or lightning damage, its outer layer of sand fuses into sheets of hardened glass for 1 minute. This increases the sand sentry's AC to 26 and grants it resistance 5 to acid, cold, electricity, fire, force, piercing, and slashing damage. A sand sentry can't use earth glide while glass armor is active.
Blinding Sand — When the sand sentry critically hits with a fist Strike, the target is Blinded for 1 round.
Earth Glide — A sand sentry can Burrow through earthen matter, including rock. When it does so, it moves at its full burrow Speed, leaving no tunnels or signs of its passing.

WORKS WELL WITH

AnvilLAND / SUBTERRANEANA durable partner occupies enemies above ground while the sentry ambushes from below via Earth Glide.
CrasherLAND / SUBTERRANEANBurst damage exploits blinded targets from the sentry's critical fist Strikes.
WeaverLAND / SUBTERRANEANDebuffs and forced movement drive enemies into the sentry's burrow emergence path.

PUNISHES

✖ standing still✖ ranged reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #180: The Smoking Gun.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

Full licenses · Privacy · Terms · Walkthrough

Run Glass Sentry in the encounter builder — free, no install.

Open in PathfinderGM →