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Gloaming Will-o'-Wisp

Creature 13 (uncommon) — aberration, air

Pre-Remaster content. May include legacy alignment.

ShadeFlankerAERIALaberrationair

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +25; greater-darkvision
Languages aklo, common
Skills acrobatics +29, deception +23, intimidation +23, stealth +27
Str
-5
Dex
+8
Con
+2
Int
+2
Wis
+6
Cha
+4
AC 37 Fort +19 Ref +27 Will +23
HP 110
Speed 0 feet, fly 50 feet

Offense

Melee Shock (electricity, magical) +27, Damage 4d8+13 electricity

Abilities

Hypnotic Glow (aura, light, mental) — 30 feet. Similar to other will-o'-wisps, a gloaming will-o'-wisp is naturally invisible, but glows with a faint colored light. They cast dim light in the aura, which makes them visible. In addition, any non-aberration creature that ends their turn in the aura and can see the gloaming will-o'-wisp is distracted by the gloaming will-o'-wisp's glow and must attempt a DC 31 Will save. On a failure, the creature is Stupefied 1 for 1 round and takes 3d6 mental damage.
Magic Immunity — A will-o'-wisp is immune to all spells except Faerie Fire, Revealing Light, Force Barrage, and Quandary.
Feed on Fear (concentrate) — Requirement An enemy is under a fear effect or Dying within 15 feet of the will-o'-wisp

Effect The will-o'-wisp feeds on the creature's terror. They regains 4d8 healing Hit Points, and if they've Gone Dark, their glow reignites. A will-o'-wisp can take this action only once per round.
Go Dark (concentrate) — The gloaming will-o'-wisp extinguishes their hypnotic glow, becoming Invisible. They can end this effect with another use of this action. If they use their shock attack while invisible, the arc of electricity lets any observer determine their location, making the will-o'-wisp only Hidden to observers until they move.

WORKS WELL WITH

AnvilAERIAL / LANDAnvil draws enemy attention on the ground while the Shade approaches invisibly from the air to deliver its shock ambush.
SniperAERIAL / LANDSniper pressures from range while the Shade closes to melee, forcing enemies to split defensive resources between distant and invisible threats.
WeaverAERIAL / LANDWeaver clusters enemies with forced movement, creating windows for the Shade to strike from stealth and retreat before retaliation.

PUNISHES

✖ spellcasting✖ fear effects✖ lacks detection magic
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #160: Assault on Hunting Lodge Seven.

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