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Globetrotting Scholar

Creature 13 — human, humanoid

WeaverFlankerLANDhumanhumanoid

It takes a particular kind of personality to leave the creature comforts of academia in order to explore trap-ridden ancient tombs or observe man-eating monstrosities in their native habitats. The sort of personality that finds joy in the life cycle of parasitic wasps or recounts grisly Ghol-Gani sacrificial rites with a decidedly gruesome relish. Academia would not survive without such globetrotting scholars, but to their more sedate colleagues, they do tend to come off as an odd bunch. True po

Source: pathfinder-npc-core

Perception +26
Languages common; up to 5 additional languages
Skills acrobatics +24, athletics +27, crafting +22, nature +27, stealth +24, survival +27
Str
+3
Dex
+4
Con
+3
Int
+3
Wis
+1
Cha
+3
Items Dagger, Flintlock Pistol, Leather Armor, Climbing Kit, Writing Set, Notebook Filled with Sketches of Wild Animals and Ancient Ruins
AC 33 Fort +23 Ref +26 Will +20
HP 235
Speed 25 feet

Offense

Melee Frost Dagger (agile, finesse, magical, versatile-s) +25, Damage 2d4+11 piercing plus 1d6 cold
Melee Fist (agile, finesse, nonlethal, unarmed) +24, Damage 1d4+11 bludgeoning
Ranged Flintlock Pistol (concussive, fatal-d8, magical, reload-1) +27, range increment 40 feet, Damage 2d4+8 piercing plus 1d6 electricity

Abilities

Following Spell (arcane) — Frequency once per round

Requirements The globetrotting scholar's last action was a successful Strike
Effect The globetrotting scholar immediately casts Gouging Claw, Ignition, or Tangle Vine at the target of the Strike.
Magnificent…! (auditory, linguistic, visual) — The globetrotting scholar enthusiastically describes certain features of whatever dread horror they are currently facing, pointing out the weaknesses of a creature within 30 feet. The globetrotting scholar and all allies that can hear or see them gain a +1 status bonus to attack and damage rolls against that creature until the beginning of the globetrotting scholar's next turn. The scholar deals an extra 3d6 precision damage with their weapon and unarmed Strikes that hit that creature during the same duration.
Arcane Prepared Spells DC 30, attack +22
7th Project Image
6th Disintegrate, Mislead
1st Sure Strike, Thunderstrike
Cantrips (7th) Detect Magic, Figment, Gouging Claw, Ignition, Tangle Vine

WORKS WELL WITH

AnvilLANDAnvil holds the frontline so the Weaver can cycle through ranged pistol fire and Following Spell combos without being pressed in melee.
SniperLANDSniper provides sustained ranged pressure while the Weaver controls engagement distance with Tangle Vine and debuffs enemy defenses with Magnificent.
MenderLANDMender extends the Weaver's endurance through its multiple engagement ranges, sustaining the strike-spell weave pattern over a longer fight.

PUNISHES

✖ predictable defenses✖ static positioning
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder NPC Core.

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