Globster
Creature 5 — aquatic, ooze
The tide washes ashore all manner of detritus, from harmless seaweed and shells to the rotting corpses of massive aquatic creatures. The globster is often mistaken for such, and this assumption isn't entirely incorrect—these mindless, oozing masses are composed of decaying sea creatures, half-digested and merged into a revolting, reeking heap of blubbery sludge. Though mindless, globsters are predators that seek out living quarry. They often huddle on the seafloor, where their own fetid mass at
Source: pathfinder-monster-core
Perception +9
Skills athletics +15
Str
+6
Dex
-5
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 12
Fort +16
Ref +6
Will +9
HP 170
Immunities critical-hits, mental, unconscious
Weaknesses electricity 10
Speed 15 feet, swim 30 feet
Offense
Melee Tendril +15, Damage 2d8 + 6 bludgeoning
Abilities
Stench (aura, olfactory) — 30 feet. DC 19 Fortitude
Stench
Constrict — 1d8+6 bludgeoning, DC 22 Fortitude
Constrict
Nauseating Slap (poison) — A living creature struck by a globster's tendril must attempt a DC 19 Fortitude save. On a failure, the creature becomes Sickened 1. If the creature is already sickened, the condition value increases by 1, to a maximum of sickened 4.
Once a creature succeeds at its saving throw, it is temporarily immune for 24 hours.
Saturated — A globster can survive for 1 hour out of the water, after which it risks drowning and suffocation.
Grab — Grab
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