Gnagrif
Creature 2 (uncommon) — fey, gremlin
Pre-Remaster content. May include legacy alignment.
Squat, surly, and perpetually covered in wet mud, gnagrifs are gremlins that infest and destroy homes. They possess sharklike faces and two sets of jaws, allowing them to open their mouths 180 degrees and clamp onto flat rocks and walls. They delight in keeping their presence hidden, chewing holes into walls and foundations that weaken structures but don't bring them down until their inhabitants slam their doors too hard or step in the wrong place. Soon as the unwitting victims spring the trap,
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +7
Skills acrobatics +8, athletics +6, intimidation +6, stealth +8, survival +5
Str
+2
Dex
+4
Con
+3
Int
-1
Wis
-1
Cha
+2
AC 18
Fort +9
Ref +10
Will +5
HP 35
Weaknesses cold-iron 3
Speed 20 feet, burrow 10 feet, climb 10 feet
Offense
Melee Light Hammer +10, Damage 1d6+4 bludgeoning
Ranged Light Hammer +10, Damage 1d6+4 bludgeoning
Abilities
Rubble Stride — A gnagrif ignores difficult terrain caused by rocks or rubble, including squares affected by their Stomp Around.
Soften Stone —
Stomp Around (move) — The gnagrif huffs and stamps its feet, churning the ground around it. The square it is in and all unoccupied adjacent squares become difficult terrain.
Lurk —
Eat Rocks — The gnagrif gnashes and tears at an object or structure, dealing 2d4+2 piercing damage and ignoring Hardness 2 or lower.
Wrecker — Whenever two or more gnagrifs use Eat Rocks on the same object or structure, the value of Hardness they can ignore increases by 1 for every gnagrif, to a maximum of Hardness 10.
Spells
Shatter (rank 2)
Speak with Animals (At Will) (rank 2)
Ant Haul (rank 1)
Feather Fall (rank 1)
Prestidigitation (rank 1)
Run Gnagrif in the encounter builder — free, no install.
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