Gnome Conservationist
Creature 6 — gnome, humanoid
The natural world boasts unsurpassed beauty and countless variety, and the gnome conservationist is devoted to experiencing and protecting as many examples of this grandeur as they possibly can. These gnomes are stalwart allies to animals and plants, and they find it exceptionally easy to build an outstanding rapport with almost all creatures they encounter on their travels. Because their ancestors came from the First World, gnomes are intrinsically linked to the realm of the fey and crave the m
Source: pathfinder-npc-core
Perception +17
Skills athletics +13, crafting +11, nature +15, survival +15
Str
+2
Dex
+1
Con
+1
Int
+2
Wis
+4
Cha
+2
AC 23
Fort +17
Ref +11
Will +14
HP 100
Speed 25 feet
Offense
Melee Trowel +14, Damage 1d4+8 slashing
Melee Fist +14, Damage 1d4+8 bludgeoning
Ranged Sling +16, Damage 1d6+7 bludgeoning
Abilities
Animal Elocutionist — The conservationist can ask questions of, receive answers from, and use the Diplomacy skill with animals.
Wild Leadership (auditory, concentrate, primal) — With a primal incantation, the gnome conservationist inspires a willing animal. The animal becomes Quickened for 1 round. It can use this additional action only to Climb, Burrow, Fly, Stride, or Strike.
Spells
Mad Monkeys (rank 3)
Safe Passage (rank 3)
Animal Messenger (rank 2)
Darkvision (rank 2)
Entangling Flora (rank 2)
Oaken Resilience (rank 2)
Charm (rank 1)
Detect Magic (rank 1)
Gentle Landing (rank 1)
Gouging Claw (rank 1)
Grease (rank 1)
Know the Way (rank 1)
Light (rank 1)
Runic Body (rank 1)
Spider Sting (rank 1)
Tangle Vine (rank 1)
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