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Goblin Commando

Creature 1 — goblin, humanoid

The theoretical leaders of goblin raids are called goblin commandos. In practice, goblin commandos rarely continue to lead their comrades once a battle has begun. Most shirk their responsibilities in favor of wading into the fray and claiming more glory from their tribe-mates. These small humanoids typically have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, many are impetuous

Source: pathfinder-monster-core

Perception +5
Skills acrobatics +6, athletics +6, intimidation +5, nature +5, stealth +6
Str
+3
Dex
+3
Con
+2
Int
-1
Wis
+0
Cha
+2
AC 17 Fort +7 Ref +8 Will +5
HP 18
Speed 25 feet

Offense

Melee Horsechopper +8, Damage 1d8+3 slashing
Ranged Shortbow +8, Damage 1d6 piercing

Abilities

Goblin Scuttle

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