Goblin Dog
Creature 1 — animal
Goblins' eponymous pets aren't true canines at all but rather large, blunt-nosed rodents with thin bodies and long legs. Often as cowardly as they are ugly, goblin dogs prefer to lurk behind bushes or in deep shadows, only pouncing upon lone or wounded prey. Goblin dogs frequently roam in packs, but they are likely to flee from a fight if injured, even if it means abandoning their packmates. Goblin dogs take their name from a long association with goblins, who breed the beasts as guard animals
Source: pathfinder-monster-core
Perception +6
Skills athletics +6, stealth +7
Str
+3
Dex
+2
Con
+2
Int
-4
Wis
+1
Cha
-1
AC 15
Fort +8
Ref +8
Will +5
HP 17
Speed 40 feet
Offense
Melee Jaws +9, Damage 1d6+3 piercing
Abilities
Buck — DC 17 Reflex
Buck
Irritating Dander — A creature that hits the goblin dog with an unarmed attack, tries to Grapple it, or otherwise touches it is exposed to goblin pox.
Juke —
Goblin Pox (disease) — Goblins and goblin dogs are immune to goblin pox.
Saving Throw DC 17 Fortitude
Stage 1 Sickened 1 (1 round)
Stage 2 sickened 1 and Slowed 1 (1 round)
Stage 3 Sickened 2 and can't reduce its sickened value below 1 (1 day)
Scratch (manipulate) — The goblin dog vigorously scratches itself, exposing all adjacent creatures to goblin pox.
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