Goblin Scavenger
Creature 4 — goblin, humanoid
Many goblins scavenge materials, shiny objects, and anything else they can get their hands on, but a goblin scavenger is the best at finding such useful items. More importantly, they're great at making use of them without killing themselves. Most of the time. Goblins can be found across Golarion, sometimes threatening taller humanoids (whom they refer to as "longshanks") and sometimes redeeming harmful history by working alongside others.
Source: pathfinder-npc-core
Perception +14
Skills crafting +12, society +8, stealth +11, survival +10, thievery +9
Str
+1
Dex
+3
Con
+2
Int
+2
Wis
+3
Cha
+0
AC 21
Fort +9
Ref +11
Will +13
HP 70
Speed 25 feet
Offense
Melee Dogslicer +12, Damage 2d6+3 slashing
Melee Jaws +12, Damage 1d8+3 bludgeoning
Ranged Big Boom Gun +14, Damage 2d6+2 piercing
Abilities
Big Boom Gun — The scavenger's gun is a comically oversized hand cannon that has the fatal d12 trait and a 20-foot range increment. If a Strike with it critically fails, the weapon misfires and explodes, dealing 1d12 fire damage to its wielder. It's a martial one-handed weapon with 2 Bulk and a Price of 10 gp. It has the uncommon, cobbled, and goblin traits. The cobbled trait means that on a failed attack roll with the gun, the user must succeed at a DC 5 Flat or the weapon misfires.
Finders Keepers —
Fireworks Barrage (manipulate) — **Critical Success** The creature is unaffected. The goblin scavenger realizes that's because a firework fell at their feet and takes 2 fire damage when it explodes in their face.
**Success** The creature takes half damage.
**Failure** The creature takes full damage and is Dazzled and Deafened for 1 round.
**Critical Failure** As failure, except the creature is also Stunned 1.
One Person's Junk — The goblin scavenger intuitively knows how to make use of junk. When they use a weapon with the goblin trait or an improvised weapon, they do an additional die of damage (already included in the Strikes above).
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