Golarion's Finest (Brartork)
Creature 13 (uncommon) — human, humanoid
Pre-Remaster content. May include legacy alignment.
CrasherSnareLANDhumanoidhumanmartial
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +23
Languages taldane, tien
Skills acrobatics +26, athletics +26, occultism +23
Str
+5
Dex
+4
Con
+3
Int
+2
Wis
+3
Cha
+0
Items Bo Staff, Dart (3), +1 Striking Handwraps of Mighty Blows, Bracers of Armor I
AC 33
Fort +23
Ref +23
Will +23
HP 230
Speed 30 feet
Offense
Melee Bo Staff (magical, parry, reach, trip) +27, Damage 2d8+11 bludgeoning plus Knockdown
Melee Fist (agile, cold-iron, finesse, magical, nonlethal, silver, unarmed) +27, Damage 2d6+11 bludgeoning
Ranged Dart (agile, magical, thrown-20) +24, Damage 2d6+9 bludgeoning
Abilities
Flurry of Blows (flourish) — Brartork makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Hurling Toss — Critical Success Brartork tosses the creature 25 feet, dealing 2d8 bludgeoning damage, and the creature falls Prone.
Success As critical success, except the creature doesn't fall prone.
Failure Brartork fails to throw the creature.
Critical Failure Brartork fails to throw the creature, and the creature is no longer grabbed or restrained by Brartork.
Success As critical success, except the creature doesn't fall prone.
Failure Brartork fails to throw the creature.
Critical Failure Brartork fails to throw the creature, and the creature is no longer grabbed or restrained by Brartork.
Knocking Sweep (flourish) — Brartork swings their weapon with a sweeping spin. They attempt separate Athletics check to Trip any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.
Powerful Fists — Brartork's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Punch Down — Brartork deals an extra 2d10 damage to Prone creatures.
Knockdown —
Arcane Focus Spells DC 32, attack +24; 3 Focus Points
7th Abundant Step, Ki Blast, Ki Rush, Wholeness of Body, Wind Jump
1st Ki Strike
WORKS WELL WITH
SniperLANDA ranged attacker benefits from targets left Prone and displaced by the throw and sweep abilities.
AnvilLANDA durable frontliner holds the line so this attacker can freely chain Flurry of Blows without retaliation.
FlankerLANDA skirmisher can capitalize on the extra damage windows opened once foes are knocked Prone.
PUNISHES
✖ clumping✖ low Fortitude✖ melee reliance
Avoid stacking with another forced-movement brute; both compete for the same positioning control.
Works well with · Punishes · Pairing advice
Unlock with Tactics
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