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Golarion's Finest (Numoriz)

Creature 13 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerCrasherLANDhumanhumanoid

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +23
Languages taldane, tien
Skills acrobatics +26, athletics +26, occultism +23
Str
+5
Dex
+4
Con
+3
Int
+2
Wis
+3
Cha
+0
Items Bo Staff, Dart (3), +1 Striking Handwraps of Mighty Blows, Bracers of Armor I
AC 33 Fort +23 Ref +23 Will +23
HP 230
Speed 30 feet

Offense

Melee Bo Staff (magical, parry, reach, trip) +27, Damage 2d8+11 bludgeoning plus Knockdown
Melee Fist (agile, cold-iron, finesse, magical, nonlethal, silver, unarmed) +27, Damage 2d6+11 bludgeoning
Ranged Dart (agile, magical, thrown-20) +24, Damage 2d6+9 bludgeoning

Abilities

Flip Kick — Numoriz makes a leaping backflip and kicks a foe harshly in the process. Numoriz Leaps 5 feet vertically and 5 feet horizontally in any direction. He makes a Strike against a single creature within reach at any point during this movement. He then lands safely on the ground.
Flurry of Blows (flourish) — Numoriz makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Knocking Sweep (flourish) — Numoriz swings their weapon with a sweeping spin. They attempt separate Athletics check to Trip any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.
Powerful Fists — Numoriz' fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Punch Down — Numoriz deals an extra 2d10 damage to Prone creatures.
Knockdown
Arcane Focus Spells DC 32, attack +24; 3 Focus Points
7th Abundant Step, Ki Blast, Ki Rush, Wholeness of Body, Wind Jump
1st Ki Strike

WORKS WELL WITH

AnvilLANDAnchors the frontline while it repositions with Flip Kick and Knocking Sweep.
WeaverLANDDebuffs enemies before its trip-and-punish chain activates Punch Down.
SniperLANDCovers at range while it dives into melee to trip multiple foes.

PUNISHES

✖ clumping✖ standing still
stacking flankers dilutes trip-and-punish chains on prone targets
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #166: Despair on Danger Island.

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