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Golarion's Finest (Paunnima)

Creature 13 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

FlankerCrasherLAND

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +23
Languages taldane, tien
Skills acrobatics +26, athletics +26, occultism +23
Str
+5
Dex
+4
Con
+3
Int
+2
Wis
+3
Cha
+0
Items Bo Staff, Dart (3), +1 Striking Handwraps of Mighty Blows, Bracers of Armor I
AC 33 Fort +23 Ref +23 Will +23
HP 230
Speed 30 feet

Offense

Melee Bo Staff (magical, parry, reach, trip) +27, Damage 2d8+11 bludgeoning plus Knockdown
Melee Fist (agile, cold-iron, finesse, magical, nonlethal, silver, unarmed) +27, Damage 2d6+11 bludgeoning
Ranged Dart (agile, magical, thrown-20) +24, Damage 2d6+9 bludgeoning

Abilities

Flurry of Blows (flourish) — Paunnima makes two Strikes with his fist or with a monk weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.
Knocking Sweep (flourish) — Paunnima swings their weapon with a sweeping spin. They attempt separate Athletics check to Trip any number of creatures within their reach. Each attempt counts toward the ki adept's multiple attack penalty, but the multiple attack penalty doesn't increase until after they makes all the attacks.
Palm Flurry — Paunnima makes a dizzying number of palm Strikes, dealing 1d8 bludgeoning damage to all adjacent creatures. For each additional action she uses as part of Palm Flurry, the damage increases by 1d8 (2d8 bludgeoning{2 actions}, 3d8 bludgeoning{3 actions}). Regardless of how many actions she uses, the targets can attempt a DC 30 Reflex save.
Powerful Fists — Paunnima's fist Strikes are treated as cold iron and silver and don't take penalties when making lethal attacks.
Punch Down — Paunnima deals an extra 2d10 damage to Prone creatures.
Knockdown
Arcane Focus Spells DC 32, attack +24; 3 Focus Points
7th Abundant Step, Ki Blast, Ki Rush, Wholeness of Body, Wind Jump
1st Ki Strike

WORKS WELL WITH

AnvilLANDAnvil provides a durable front that lets the Flanker move freely to set up trips and Knockdown combos.
SniperLANDSniper capitalizes on prone enemies made flat-footed by the Flanker's Knocking Sweep and trips.
WeaverLANDWeaver groups enemies so Knocking Sweep can trip multiple targets at once, setting up Punch Down damage.

PUNISHES

✖ clumping✖ standing still✖ low Reflex
Another Flanker on the same targets creates redundancy on trip debuffs and leaves the formation fragile.
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #166: Despair on Danger Island.

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