Goliath Spider
Creature 11 — animal
Goliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami. Few everyday vermin inspire as much dread as the infamous spider.
Source: pathfinder-monster-core
Perception +22
Skills acrobatics +18, athletics +23, stealth +22
Str
+8
Dex
+5
Con
+7
Int
-5
Wis
+3
Cha
-4
AC 30
Fort +25
Ref +21
Will +17
HP 220
Speed 45 feet, climb 30 feet
Offense
Melee Fangs +24, Damage 2d12+12 piercing
Ranged Web +22, Damage 1d4 bludgeoning
Abilities
Web Sense — The goliath spider has imprecise tremorsense to detect the vibrations of creatures touching its web.
Tremorsense
Spring Upon Prey (attack) —
Descend on a Web (move) — The goliath spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.
A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall.
Goliath Spider Venom (incapacitation, poison) — Saving Throw DC 30 Fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and Slowed 1 (1 round)
Stage 2 3d8 poison damage and Slowed 2 (1 round)
Stage 3 3d10 poison damage and Paralyzed for 2d4 hours
Web Tether — A creature hit by the spider's web Strike is Restrained and tethered to the spider, preventing it from moving farther away from the spider.
The spider can have one creature tethered at a time. The DC to Escape or Force Open the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn't free the restrained creature.
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