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Gongorinan

Creature 11 (uncommon) — fiend, qlippoth, unholy

While most qlippoths focus on wiping mortals from existence, gongorinans follow the divergent plan of trapping mortals in forms incapable of understanding their actions and performing any sin meriting condemnation to the Outer Rifts. What may seem as a mercy to some is a matter of dire necessity to the gongorinans, who see killing sinful mortals as tantamount to helping their foes. Long before the creatures known as demons came to be the dominant force in the Outer Rifts, qlippoth ruled the inn

Source: pathfinder-monster-core

Perception +20
Skills acrobatics +23, athletics +23, intimidation +21, stealth +21
Str
+6
Dex
+6
Con
+7
Int
+1
Wis
+3
Cha
+4
AC 31 Fort +24 Ref +21 Will +20
HP 205
Immunities controlled, fear-effects
Resistances mental 10, physical (except cold-iron) 10
Speed 40 feet, climb 40 feet, fly 40 feet

Offense

Melee Club +24, Damage 2d6+9 bludgeoning
Melee Pincer +23, Damage 2d6 mental plus 2d10+9 slashing
Melee Tentacle +23, Damage 2d6+9 bludgeoning plus 2d6 mental
Melee Stinger +23, Damage 2d6+9 piercing

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
Disquieting Display (concentrate, mental, occult, visual) — The gongorinan opens its maw to reveal the forms Hidden there, making observers question their own bodies. Creatures in a 30-foot emanation must attempt a DC 30 Will save, after which they are temporarily immune to further Disquieting Displays for 1 minute. **Critical Success** The creature is unaffected. **Success** The creature is Clumsy 1 for 1 round. **Failure** The creature is Clumsy 2 and Slowed 1 for 1 round. **Critical Failure** As failure, but for 1 minute.
Gongorinan Venom (poison, polymorph) — Saving Throw DC 30 Fortitude Stage 1 Stupefied 1 and cosmetic signs appear of turning into an animal, fungus, or plant (1 round) Stage 2 Stupefied 2 and Clumsy 2 (1 round) Stage 3 Stupefied 4 and Clumsy 4 (1 round) Stage 4 Paralyzed as changes completely overtake the body (1 round) Stage 5 the victim permanently transforms into an animal, fungus, or plant in mind and body as a permanent curse, and the affliction ends
Painful Limbs — The gongorinan makes up to four Strikes against different targets, each using a different limb. All four Strikes count toward its multiple attack penalty, but the penalty doesn't increase until after the gongorinan has made all the attacks.
Reject Tools (mental, occult) — A creature hit by the gongorinan's club must succeed at a DC 30 Will save or Release any manufactured items it's holding.
Grab — Grab

Spells

Cursed Metamorphosis (rank 6)
Petrify (rank 6)
Unfettered Movement (Constant) (rank 4)
One with Stone (At Will) (rank 3)

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