Gorgon
Creature 8 (uncommon) — beast
Pre-Remaster content. May include legacy alignment.
Though they may resemble constructs to the untrained eye due to their metallic, interlocking armor plates that look and feel like polished stone, gorgons are a creature of flesh and bone. These ill-tempered beasts greet interlopers with a charge or trample accompanied with belches of petrifying breath. Gorgons are dangerous on their own, and when they band together in herds, they become especially deadly. Gorgons typically subsist on petrified flesh or fossils. These supernatural beasts can gai
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +19
Skills athletics +19
Str
+7
Dex
+3
Con
+6
Int
-4
Wis
+5
Cha
+3
AC 28
Fort +18
Ref +13
Will +17
HP 135
Immunities petrified
Speed 25 feet
Offense
Melee Horn +20, Damage 2d12+10 piercing
Melee Hoof +18, Damage 2d6+10 bludgeoning
Abilities
Breath Weapon (earth, incapacitation, primal) — The gorgon breathes a 60-foot cone of green gas. Each creature in the area must attempt a DC 25 Fortitude save.
The gorgon can't use Breath Weapon again for 1d4 rounds.
**Critical Success** The creature is unaffected.
**Success** The creature's body hardens and stiffens, causing it to become Slowed 1 for 1 round.
**Failure** The creature becomes Petrified for 1 minute. It can attempt a new save at the end of each of its turns.
**Critical Failure** The creature becomes petrified permanently.
Powerful Charge — The gorgon Strides twice, then makes a horn Strike. If it moved at least 20 feet from its starting position, the Strike's damage is increased to 3d12+12.
Trample — Medium or smaller, hoof, DC 26 Reflex
Trample
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