← Bestiary index

Gorilla

Creature 3 — animal

Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon. While many apes exhibit peaceful or reclusive behavior, gorillas can be territorial, and the megaprimatus is especially aggressive and dangerous.

Source: pathfinder-monster-core

Perception +8
Skills acrobatics +9, athletics +11, stealth +7
Str
+4
Dex
+2
Con
+3
Int
-4
Wis
+1
Cha
-2
AC 18 Fort +12 Ref +9 Will +6
HP 45
Speed 30 feet, climb 30 feet

Offense

Melee Fist +11, Damage 2d6+4 bludgeoning
Melee Jaws +11, Damage 1d8+4 piercing

Abilities

Frightening Display (auditory, emotion, fear, mental) — The gorilla beats its chest in a terrifying display. Creatures within 30-foot emanation{30 feet} must attempt a DC 20 Will save. While a creature is frightened by this ability, it is Off-Guard to the gorilla. **Critical Success** No effect and temporarily immune for 1 minute. **Success** The creature is unaffected. **Failure** The creature is Frightened 1. **Critical Failure** The creature is Frightened 2.

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Gorilla in the encounter builder — free, no install.

Open in PathfinderGM →