Gorilla
Creature 3 — animal
Gorillas can be territorial creatures, particularly if provoked by hunters or the presence of more dangerous monsters. A gorilla uses its fangs and powerful arms to bite and pummel trespassers with wild abandon. While many apes exhibit peaceful or reclusive behavior, gorillas can be territorial, and the megaprimatus is especially aggressive and dangerous.
Source: pathfinder-monster-core
Perception +8
Skills acrobatics +9, athletics +11, stealth +7
Str
+4
Dex
+2
Con
+3
Int
-4
Wis
+1
Cha
-2
AC 18
Fort +12
Ref +9
Will +6
HP 45
Speed 30 feet, climb 30 feet
Offense
Melee Fist +11, Damage 2d6+4 bludgeoning
Melee Jaws +11, Damage 1d8+4 piercing
Abilities
Frightening Display (auditory, emotion, fear, mental) — The gorilla beats its chest in a terrifying display. Creatures within 30-foot emanation{30 feet} must attempt a DC 20 Will save.
While a creature is frightened by this ability, it is Off-Guard to the gorilla.
**Critical Success** No effect and temporarily immune for 1 minute.
**Success** The creature is unaffected.
**Failure** The creature is Frightened 1.
**Critical Failure** The creature is Frightened 2.
Run Gorilla in the encounter builder — free, no install.
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