Gourd Leshy
Creature 1 — leshy, plant
Gourd leshies are guardians of fields, gardens, and farms. Many villages benefit from the protection of a gourd leshy, even if they are unaware of it. Leshies are intelligent plant creatures who guard areas of primeval wilderness or earthly power. Originally created by powerful fey, they manifest when a skilled practitioner of primal magic—typically a druid—combines a nature spirit with a body carefully grown and crafted from local vegetation. The rites and materials required to create a leshy
Source: pathfinder-monster-core
Perception +5
Skills nature +5, stealth +7
Str
+2
Dex
+4
Con
+2
Int
-1
Wis
+2
Cha
+0
AC 17
Fort +5
Ref +9
Will +7
HP 20
Speed 25 feet
Offense
Melee Fist +7, Damage 1d4+2 bludgeoning
Ranged Seed +9, Damage 1d6+2 bludgeoning
Abilities
Keepsake (primal) — The leshy can store an item of light Bulk or less in their head, concealing it as Veil of Privacy. If stored for 24 hours, the item benefits from Mending.
Constant Spells — Constant Spells
Verdant Burst (healing, primal, vitality) — When a gourd leshy dies, a burst of primal energy explodes from their body, restoring 1d8 healing{1d8 Hit Points} to each plant creature in a 30-foot emanation. This area is filled with gourds, becoming difficult terrain.
If the terrain is not a viable environment for these gourds, they wither after 24 hours.
Change Shape (concentrate, polymorph, primal) — The gourd leshy transforms into a Small gourd-bearing plant. This ability otherwise uses the effects of One with Plants.
Change Shape
Ensnare — When the gourd leshy damages a creature with a fist or seed Strike, vines lash out from the leshy (or seed) and wrap around the target's limbs.
The target must attempt a DC 17 Reflex save. On a failure, the target takes a –10-foot status penalty to its Speed for 1 round; on a critical failure, the target is Immobilized for 1 round and the penalty to Speed lasts for 1 minute.
Spells
Speak with Plants (Constant, Gourds Only) (rank 3)
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