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Gourd Leshy Witch

Creature 6 — leshy, plant

Some spooky leshies learn the ways of occult spellcasting from strange spirits of nature that lurk just out of sight or under cover of darkness. These witches treat their brooms as their familiars, imbuing the wood and straw with a sliver of sentience. Nature spirits inhabit bodies made of plants or fungi, blooming from primal magic to become the small people called leshies. They come in a truly immense number of diverse shapes and sizes, more so than most peoples of Golarion. This variety of fo

Source: pathfinder-npc-core

Perception +12
Skills acrobatics +12, intimidation +13, nature +14, occultism +16, survival +12
Str
+2
Dex
+2
Con
+1
Int
+4
Wis
+2
Cha
+1
AC 22 Fort +11 Ref +14 Will +14
HP 80
Speed 25 feet

Offense

Melee Broom +13, Damage 1d4+6 bludgeoning plus 1d6 void
Melee Dagger +12, Damage 1d4+6 piercing plus 1d6 void
Ranged Dagger +12, Damage 1d4+6 piercing plus 1d6 void
Melee Fist +12, Damage 1d4+6 bludgeoning plus 1d6 void

Abilities

Verdant Burst (healing, primal, vitality) — When the gourd leshy witch dies, a burst of primal energy explodes from their body, restoring 4d8 healing vitality Hit Points to each plant creature in a 30-foot type:emanation. This area immediately fills with gourds, becoming difficult terrain. If the terrain is not a viable environment for these plants, they wither after 24 hours.
Change Shape (concentrate, polymorph, primal) — The gourd leshy witch transforms into a Small gourd. This ability otherwise uses the effects of One with Plants. Change Shape
Short Flight (concentrate, occult) — 1 to 2 Frequency once per round Requirements The gourd leshy witch is wielding a broom Effect The gourd leshy hops on their broom, which briefly takes flight. The witch Flies 20 feet (or 40 feet if they spend 2 actions), though they must end this movement on solid ground or fall at the end of their turn.
Sweeping Spell (manipulate, occult, spellshape) —

Spells

Slow (rank 3)
Speak with Plants (Gourds Only) (Constant) (rank 3)
Vampiric Feast (rank 3)
Paranoia (rank 2)
Daze (rank 1)
Detect Magic (rank 1)
Fear (rank 1)
Figment (rank 1)
Force Barrage (rank 1)
Grim Tendrils (rank 1)
Ill Omen (rank 1)
Shield (rank 1)
Void Warp (rank 1)
Wilding Word (rank 1)

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