Grabble Forden
Creature 13 (unique) — dwarf, humanoid
Pre-Remaster content. May include legacy alignment.
WeaverLANDhumanoiddwarf
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +25; darkvision
Languages aklo, common, daemonic, dwarven, sakvroth
Skills acrobatics +22, arcana +26, crafting +26, nature +23, Poison Lore +28
Str
+1
Dex
+3
Con
+4
Int
+5
Wis
+4
Cha
+0
Items Dagger, Poisoner's Staff (Major)
AC 32
Fort +25
Ref +22
Will +23
+1 status to all saves vs. magic
HP 285
Resistances poison 15
Speed 25 feet
Offense
Melee Dagger (agile, finesse, magical, versatile-s) +22, Damage 2d4+9 piercing
Melee Staff (magical, two-hand-d8) +20, Damage 1d4+9 bludgeoning
Ranged Dagger (agile, finesse, magical, thrown-10, versatile-s) +22, Damage 2d4+9 piercing
Abilities
+1 Status to All Saves vs. Magic —
Drain Bonded Item — Frequency 7 times per day
Requirements Grabble hasn't acted yet on this turn
Effect Grabble can cast one prepared spell he has already cast today without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements. He can do this once per day for each of the spell ranks he can cast.
Requirements Grabble hasn't acted yet on this turn
Effect Grabble can cast one prepared spell he has already cast today without spending a spell slot. He must still Cast the Spell and meet the spell's other requirements. He can do this once per day for each of the spell ranks he can cast.
Poison Conversion — Frequency 3 times per day
Effect If Grabble's next action is to cast a cantrip or a spell that is 6th rank or lower and deals acid, cold, electricity, or fire damage, the spell deals poison damage rather than its normal damage type and gains the poison trait.
Effect If Grabble's next action is to cast a cantrip or a spell that is 6th rank or lower and deals acid, cold, electricity, or fire damage, the spell deals poison damage rather than its normal damage type and gains the poison trait.
Arcane Prepared Spells DC 33, attack +27
7th Leng Sting, Prismatic Spray
6th Chain Lightning, Scrying
5th Passwall (×2), Wyvern Sting
4th Outcast's Curse, Resilient Sphere, Wall of Fire
3rd Fireball, Haste, Levitate
2nd Dispel Magic, Flaming Sphere, Knock, Web
1st Ray of Enfeeblement, Sleep, Spider Sting
Cantrips (7th) Acid Splash, Detect Magic, Light, Message, Read Aura, Shield
Arcane Focus Spells DC 34, attack +26; 2 Focus Points
1st Hand of the Apprentice
Arcane Spontaneous Spells DC 33, attack +27
6th Purple Worm Sting
5th Cloudkill
4th Swarming Wasp Stings
3rd Stinking Cloud
1st Spider Sting
WORKS WELL WITH
AnvilLANDAn Anvil protects the Weaver while its spells control the fight from range.
CrasherLANDA Crasher capitalizes on the Weaver's debuffed enemies with burst pressure.
MenderLANDThe Weaver's sustain improves with a Mender covering attrition across long encounters.
PUNISHES
✖ elemental resistance✖ spellcasting✖ low Fortitude
Works well with · Punishes · Pairing advice
Unlock with Tactics
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