Grabbles
Creature 2 (unique) — fey, gremlin
Pre-Remaster content. May include legacy alignment.
Mitflits, also known as mites, are self-loathing and pitiful cowards, easily bullied into servitude by other creatures or even slightly more powerful mitflit leaders. They tame insects, spiders, and other such creatures to serve as faithful allies. Mitflits have lost most of their ancestral gremlin magic, leaving these incomplete beings full of doubt and insecurity. Mitflits find companionship in the other base creatures of the world, and forge bonds of friendship with vermin, the only other bei
Source: kingmaker-bestiary (Pre-Remaster)
Perception +7
Skills acrobatics +8, diplomacy +7, nature +4, stealth +8, thievery +8
Str
+1
Dex
+4
Con
+3
Int
+0
Wis
+1
Cha
+3
AC 18
Fort +7
Ref +10
Will +5
HP 35
Weaknesses cold-iron 2
Speed 20 feet, climb 20 feet
Offense
Melee Trident +7, Damage 1d8+3 piercing
Ranged Trident +10, Damage 1d8+3 piercing
Abilities
Self-Loathing (emotion, mental) — A mitflit's self-loathing makes it easy to influence. It takes a -4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Vermin Empathy — Mitflits can use Diplomacy to on and things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of Indifferent to mitflits.
Ride Tick (auditory, concentrate) — Grabbles can use Diplomacy to when riding Tickleback.
Vengeful Anger (emotion, mental) — As long as it isn't Frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.
Spells
Speak with Animals (At Will) (Arthropods Only) (rank 2)
Bane (rank 1)
Prestidigitation (rank 1)
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