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Graelar the Whisper

Creature 18 (unique) — giant, humanoid

Pre-Remaster content. May include legacy alignment.

Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable necromantic powers. With whom they made this foul bargain remains a mystery-if the rumors hold any truth at all. Still, tomb giants' power over undeath remains undeniable, and nearly all of them embrace a fervent passion for necromancy. Tomb giants

Source: blood-lords-bestiary (Pre-Remaster)

Perception +25
Skills acrobatics +33, athletics +31, deception +36, diplomacy +31, medicine +35, religion +31, stealth +35
Str
+9
Dex
+7
Con
+8
Int
+5
Wis
+7
Cha
+5
AC 41 Fort +27 Ref +33 Will +30
HP 405
Immunities death-effects
Speed 40 feet

Offense

Melee War Razor +36, Damage 3d4+13 slashing
Melee Claw +36, Damage 3d6+13 slashing
Ranged Rock +34, Damage 3d8+13 bludgeoning

Abilities

Lifesense (Imprecise) 60 feet — Lifesense
Catch Rock — Catch Rock
Void Healing — Negative Healing
Dooming Touch (divine) — The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes Doomed 1.
Font of Death (divine, void) — The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of void energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with void energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this void energy from the corpse in an explosion that deals 10d12 void damage in a 15-foot burst (DC 40 Fortitude); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.
Slippery Fighter — Graelar moves up to his Speed, attempts to Feint a creature within his reach, then makes a melee Strike against that creature.
Sneak Attack — Graelar's Strikes deal an extra 4d6 precision damage to Off-Guard creatures.
Throw Rock — Throw Rock

Spells

Bind Undead (rank 3)
Create Undead (rank 2)
Harm (rank 1)

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