Graelar the Whisper
Creature 18 (unique) — giant, humanoid
Pre-Remaster content. May include legacy alignment.
FlankerShadeLANDgiant
Masters of mausoleums and keepers of crypts, the dread creatures called tomb giants are anathema to all living beings, but especially so to other types of giants. Long ago, so the legends say, tomb giants sold their souls in exchange for unfathomable necromantic powers. With whom they made this foul bargain remains a mystery-if the rumors hold any truth at all. Still, tomb giants' power over undeath remains undeniable, and nearly all of them embrace a fervent passion for necromancy. Tomb giants
Source: blood-lords-bestiary (Pre-Remaster)
Perception +25; darkvision, lifesense (imprecise) 60 feet
Languages common, jotun, necril
Skills acrobatics +33, athletics +31, deception +36, diplomacy +31, medicine +35, religion +31, stealth +35
Str
+9
Dex
+7
Con
+8
Int
+5
Wis
+7
Cha
+5
Items War Razor, Leather Armor, Black Onyx Gems
AC 41
Fort +27
Ref +33
Will +30
HP 405 (void healing)
Immunities death-effects
Speed 40 feet
Offense
Melee War Razor (agile, backstabber, deadly-2d8, finesse, magical) +36, Damage 3d4+13 slashing
Melee Claw (agile, reach-10, unarmed) +36, Damage 3d6+13 slashing plus Dooming Touch
Ranged Rock (brutal) +34, range increment 120 feet, Damage 3d8+13 bludgeoning
Abilities
Lifesense (Imprecise) 60 feet — Lifesense allows a monster to sense the vital essence of living and undead creatures within the listed range. The sense can distinguish between the vitality energy animating living creatures and the void energy animating undead creatures, much as sight distinguishes colors.
Catch Rock —
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Dooming Touch (divine) — The tomb giant's claws carry the accursed power of their foul gods. A creature hit by the tomb giant's claw Strike becomes Doomed 1.
Font of Death (divine, void) — The tomb giant turns the spiritual tide on a creature that has just died, temporarily transforming it into a volatile vessel of void energy. The tomb giant touches a creature that died in the past 24 hours, infusing its flesh and bone with void energy. Once during the next hour, the tomb giant can spend a single action (from any distance) to release this void energy from the corpse in an explosion that deals 10d12 void damage in a 15-foot burst (DC 40 Fortitude); if not released before the end of the hour, the energy dissipates harmlessly. The tomb giant can't use Font of Death while a previous corpse remains infused.
Slippery Fighter — Graelar moves up to his Speed, attempts to Feint a creature within his reach, then makes a melee Strike against that creature.
Sneak Attack — Graelar's Strikes deal an extra 4d6 precision damage to Off-Guard creatures.
Throw Rock — The monster picks up a rock within reach or retrieves a stowed rock and throws it, making a ranged Strike.
Divine Innate Spells DC 40, attack +32
3rd Bind Undead (×3)
1st Harm (×3)
WORKS WELL WITH
AnvilLANDAn anvil holds foes in melee, creating the positioning needed for the flanker to circle and land sneak attacks.
WeaverLANDA weaver repositions enemies, solving the priority tension of getting prey into flanking position for consistent off-guard.
MenderLANDSustain support addresses the tempo tension of keeping the fray-committed flanker active through extended engagements.
PUNISHES
✖ invisibility✖ standing still✖ death effects
Works well with · Punishes · Pairing advice
Unlock with Tactics
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