Grappling Spirit
Creature 9 (uncommon) — incorporeal, spirit, undead
Pre-Remaster content. May include legacy alignment.
FlankerShadeAERIALundeadspirit
When a great gladiator or wrestler meets their demise, their soul can sometimes linger out of a love for combat and sport. Every grappling spirit manifests a mask that represents the legacy of the warrior they were during their life.
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +17; darkvision
Languages common
Skills acrobatics +19, athletics +21, diplomacy +18, Gladiatorial Lore +15, intimidation +20, performance +20
Str
-5
Dex
+6
Con
+4
Int
+0
Wis
+2
Cha
+5
AC 27
Fort +19
Ref +19
Will +15
HP 125 (void healing)
Immunities bleed, death-effects, disease, paralyzed, poison, precision, sleep
Resistances all-damage (except force, ghost-touch, vitality) 10
Speed 0 feet, fly 60 feet
Offense
Melee Ghostly Hand (agile, finesse, magical, nonlethal) +21, Damage 2d10+12 void plus Improved Grab
Abilities
Void Healing — A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Warrior's Mask — A grappling spirit wears a mask that allows them to abandon their original form and become a warrior focused solely on combat. This mask is quasi-corporeal, allowing it to be manipulated by both corporeal and incorporeal creatures. A creature who has the grappling spirit Grabbed or Restrained can remove the mask as an Interact action by succeeding at an DC 29 Athletics check against the grappling spirit's Fortitude DC. Removing a grappling spirit's mask causes the spirit to fly into a frenzy. The grappling spirit becomes Quickened and can use their extra action to Fly, Grapple, or Strike. They also gain a +4 status bonus to damage rolls, and they take a -4 status penalty to AC and Reflex saving throws. If the mask is put back on, the grappling spirit ends their frenzy.
Ghostly Grasp — A grappling spirit can Grapple corporeal creatures despite being incorporeal. The grappling spirit uses their Athletics check to Grapple as normal but can't use Athletics for other actions that require corporeal contact, like Force Open or Trip.
Submission Lock (nonlethal) — Critical Success The creature takes double damage. If it's already enfeebled, it falls Unconscious. If not, it is Enfeebled 2 until the end of its next turn and Enfeebled 1 for 1 minute.
Success The creature takes full damage and is enfeebled 1 until the end of its next turn.
Success The creature takes full damage and is enfeebled 1 until the end of its next turn.
Teleporting Clothesline (occult, teleportation) —
Victory Celebration — If a spirit knocks a creature Unconscious, each creature within 60-foot emanation{60 feet} that witnesses the victory is targeted with a DC 26 Will Roaring Applause spell. The spirit must spend all their actions until the end of the turn celebrating, and a new medal or belt appears on the spirit.
Improved Grab —
WORKS WELL WITH
CrasherAERIALThe spirit's grapple immobilizes a target, turning it into a stationary bullseye for a crasher's area effects.
WeaverAERIALA weaver's speed and forced movement compound the spirit's mobility advantage while grappled enemies exert no pressure on the back line.
PUNISHES
✖ low Fortitude✖ standing still✖ non-ghost-touch damage
AERIAL-only habitat restricts viable partner pool
Works well with · Punishes · Pairing advice
Unlock with Tactics
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