Grave Hag
Creature 9 (uncommon) — hag, humanoid
Pre-Remaster content. May include legacy alignment.
Rot-skinned grave hags usually lair in cemeteries, mausoleums, and other burial sites; unlike most hags, they can't alter their appearance into a comely shape, so they hide from most observers. Grave hags consider such a predatory life hiding out in graveyards to be pitiful and squalid-they prefer to dwell in lands where necromancy is common and undeath isn't unusual. These grave hags become adept at necromantic magic and love posing as scholars. Schemers and plotters, they surround themselves w
Source: blood-lords-bestiary (Pre-Remaster)
Perception +18
Skills arcana +19, athletics +19, crafting +17, deception +17, medicine +18, occultism +19, society +17, stealth +18
Str
+6
Dex
+3
Con
+4
Int
+6
Wis
+3
Cha
+4
AC 28
Fort +19
Ref +16
Will +18
HP 155
Immunities void
Weaknesses cold-iron 10
Speed 25 feet
Offense
Melee Claw +21, Damage 2d8 + 10 slashing
Ranged Grave Ray +18, Damage 2d12 + 10 void
Abilities
Coven — A grave hag adds Harm, Mimic Undead, and the Call Spirit ritual to her coven's spells.
+1 Status to All Saves vs. Magic —
Sacrifice Ally —
Curse of the Grave (curse, occult) — The grave hag names a single creature within 30 feet; that creature must succeed at a DC 28 Will save or be afflicted with a grave curse equal to the hag's level. The curse lasts until the hag chooses to end it or is slain, rather than by returning items. Regardless of the save result, the target is then temporarily immune to the hag's grave curse for 24 hours.
Effect You are hounded by undead creatures of the same level as the curse. Every night, you must attempt a DC 15 Flat check. On a failure, an incorporeal undead manifests to hassle and harry you throughout the night, retreating before it can take much damage and often preventing you from gaining a full night's rest. Whenever you enter a graveyard or other area where bodies are buried, you must succeed at the same flat check or a body animates as a corporeal undead (typically a skeleton or zombie) to attack you.
These undead are temporary and exist only to harry you; if you take control of the undead, move on, or otherwise avoid their attacks, incorporeal undead discorporate and corporeal undead collapse into ordinary corpses. The curse can be removed by returning the stolen items to their resting place.
Grave Impressions (incapacitation, occult) — The hag targets a living creature within 30 feet and overwhelms it with feelings of entombment. The target attempts a DC 28 Fortitude save and is then temporarily immune to the hag's Grave Impressions for 24 hours.
**Critical Success** The target is unaffected.
**Success** The target is Paralyzed for 1 round.
**Failure** The target is Unconscious.
**Critical Failure** The target is unconscious and can't awaken for 1 hour.
Grave's Grip — Creatures Grabbed or Restrained by the grave hag take a -1 circumstance penalty to saving throws against the grave hag's spells and abilities.
Undead Mien — A grave hag appears as an undead creature to magical effects.
Grab — Grab
Spells
Abyssal Plague (rank 5)
Cloudkill (rank 5)
Bind Undead (rank 3)
Vampiric Touch (rank 3)
Death Knell (At Will) (rank 2)
Animate Dead (rank 1)
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