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Grave Robber

Creature 1 — holy, human, humanoid

Many cultures have a tradition of burying their dead with a selection of the deceased's most precious possessions. Such valuables can be easy pickings for those with no respect for—or fear of—the dead. In the underbelly of society, the lawless reign supreme.

Source: pathfinder-npc-core

Perception +5
Skills crafting +6, deception +2, intimidation +2, society +6, stealth +5
Str
+1
Dex
+2
Con
+2
Int
+3
Wis
+2
Cha
-1
AC 15 Fort +7 Ref +7 Will +5
HP 20
Speed 25 feet

Offense

Melee Shovel +6, Damage 1d6+1 bludgeoning
Melee Fist +7, Damage 1d4+1 bludgeoning
Ranged Embalming Flask +7, Damage 1 acid plus 1d4 acid

Abilities

Alchemical Embalming — The grave robber carries alchemical vials of specially prepared embalming fluid meant to hinder pursuit by anyone who interrupts their grave-robbing. A creature hit by a grave robber's embalming flask takes a –10-foot penalty to all its Speeds for 1 round. On a critical hit from an embalming flask, the target is also Clumsy 1 for 1 minute.

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